TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1) 🔍              ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6535 chars)
Updated plan: Start with Node 9 for high productivity and good resource diversity. Then aim to build roads toward the Ore port (48/49) and place second settlement at a wood-producing hex. Focus on getting cities early due to good ore access.
LLM chose action 9: Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start with Node 9 for high productivity and good resource diversity. Then aim to build roads toward the Ore port (48/49) and place second settlement at a wood-producing hex. Focus on getting cities early due to good ore access.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1) 🔍              ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2940 chars)
Updated plan: Build my road toward node 10 to access the high-producing wood hex (8 dots). Next, I'll place my second settlement at a brick-producing location. After that, I'll continue expanding toward the ore port while balancing resource production. Focus on cities early due to good ore access.
LLM chose action 0: Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  Build my road toward node 10 to access the high-producing wood hex (8 dots). Next, I'll place my second settlement at a brick-producing location. After that, I'll continue expanding toward the ore port while balancing resource production. Focus on cities early due to good ore access.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1) 🔍              ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)
- 🔵 BLUE: (9, 10), (10, 9)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6743 chars)
Updated plan: Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). This gives me all resources with decent probability distribution. Then aim to build roads toward wood resources and expand toward the ore port for better trading options.
LLM chose action 27: Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). This gives me all resources with decent probability distribution. Then aim to build roads toward wood resources and expand toward the ore port for better trading options.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1) 🔍              ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)
- 🔵 BLUE: (9, 10), (10, 9)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3062 chars)
Updated plan: Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). This gives me all resources with decent probability distribution. Then aim to build roads toward wood resources and expand toward the ore port for better trading options.
LLM chose action 2: Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). This gives me all resources with decent probability distribution. Then aim to build roads toward wood resources and expand toward the ore port for better trading options.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1) 🔍              ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3673 chars)
Updated plan: Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). After blocking RED's wood production with the robber, focus on building roads toward wood resources and expanding toward the ore port. Consider buying a development card with ore/sheep if I collect those resources.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 7 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place second settlement at node 13 to gain access to wheat(8), sheep(6), and brick(2). After blocking RED's wood production with the robber, focus on building roads toward wood resources and expanding toward the ore port. Consider buying a development card with ore/sheep if I collect those resources.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0) 🔍              🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3717 chars)
Updated plan: Place robber on the wood(8) hex to block RED's wood production. Build roads toward node 13 to establish my next settlement for access to wheat(8), sheep(6), and brick(2). After that, look to expand toward the ore port for better resource conversion.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place robber on the wood(8) hex to block RED's wood production. Build roads toward node 13 to establish my next settlement for access to wheat(8), sheep(6), and brick(2). After that, look to expand toward the ore port for better resource conversion.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3656 chars)
Updated plan: Place robber on wheat(8) hex to block RED's high-value production. Continue building roads toward node 13 to establish my next settlement for access to wheat, sheep, and brick. After that, look to expand toward the ore port for better resource conversion.
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 17 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place robber on wheat(8) hex to block RED's high-value production. Continue building roads toward node 13 to establish my next settlement for access to wheat, sheep, and brick. After that, look to expand toward the ore port for better resource conversion.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1) 🔍             🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3701 chars)
Updated plan: Place robber on wheat(8) hex to block RED's high-value production. Continue building roads toward node 13 to establish my next settlement for access to wheat, sheep, and brick. After blocking RED's wheat production, I'll focus on acquiring wheat through trades to support my development.
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 25 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place robber on wheat(8) hex to block RED's high-value production. Continue building roads toward node 13 to establish my next settlement for access to wheat, sheep, and brick. After blocking RED's wheat production, I'll focus on acquiring wheat through trades to support my development.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0) 🔍              🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3823 chars)
Updated plan: Block RED's wheat production by placing robber on wheat(8) hex. Continue building roads toward node 13 for my next settlement. After disrupting RED's progress, focus on acquiring wheat through trades to support my development cards and settlements.
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
TURN 25 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's wheat production by placing robber on wheat(8) hex. Continue building roads toward node 13 for my next settlement. After disrupting RED's progress, focus on acquiring wheat through trades to support my development cards and settlements.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3247 chars)
Updated plan: Trade wood for brick to build a road toward node 11/12, which will help connect to node 13 for my next settlement. I should also look to secure a brick-producing hex in my next settlement to avoid these expensive trades in the future.
LLM chose action 2: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 27 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Trade wood for brick to build a road toward node 11/12, which will help connect to node 13 for my next settlement. I should also look to secure a brick-producing hex in my next settlement to avoid these expensive trades in the future.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3752 chars)
Updated plan: Block RED's high-value ore production at the (1,-2,1) hex, then continue building roads toward node 11/12 and ultimately to node 13 for my next settlement. Focus on securing brick production in future settlements.
LLM chose action 7: Move robber to (1, -2, 1) and steal from RED
TURN 27 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's high-value ore production at the (1,-2,1) hex, then continue building roads toward node 11/12 and ultimately to node 13 for my next settlement. Focus on securing brick production in future settlements.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3099 chars)
Updated plan: Buy a development card hoping for a Road Building or Knight card. If I get a Road Building card, use it to build toward node 11/12. If I get a Knight, use it to continue disrupting RED's high-value production. Continue working toward building a settlement at node 13 for better resource diversity.
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Buy a development card hoping for a Road Building or Knight card. If I get a Road Building card, use it to build toward node 11/12. If I get a Knight, use it to continue disrupting RED's high-value production. Continue working toward building a settlement at node 13 for better resource diversity.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3183 chars)
Updated plan: Roll for resources first. If I get enough resources, consider buying a development card or building a road toward node 13. Keep the Knight card for a strategic moment when I can disrupt RED's high-value production and potentially use it as part of a Largest Army strategy.
LLM chose action 1: Roll the dice
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Roll for resources first. If I get enough resources, consider buying a development card or building a road toward node 13. Keep the Knight card for a strategic moment when I can disrupt RED's high-value production and potentially use it as part of a Largest Army strategy.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3162 chars)
Updated plan: Save the Knight card for a more strategic moment when I can both disrupt RED's production and also have resources to build immediately afterward. Focus on accumulating resources on my next turn and then make progress toward expanding to node 13 or buying development cards.
LLM chose action 1: End your turn
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Save the Knight card for a more strategic moment when I can both disrupt RED's production and also have resources to build immediately afterward. Focus on accumulating resources on my next turn and then make progress toward expanding to node 13 or buying development cards.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3159 chars)
Updated plan: Roll the dice first to potentially gain resources. If the roll is disappointing or if a 7 is rolled, then consider playing the Knight card to disrupt RED's production. Focus on getting WOOD to build roads toward node 13 or node 32/33 which could give me access to better resource diversity.
LLM chose action 1: Roll the dice
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Roll the dice first to potentially gain resources. If the roll is disappointing or if a 7 is rolled, then consider playing the Knight card to disrupt RED's production. Focus on getting WOOD to build roads toward node 13 or node 32/33 which could give me access to better resource diversity.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3180 chars)
Updated plan: Play the Knight card to move the robber off my ore production tile and place it on the 🌾8 wheat hex to disrupt RED's strongest production. Then use my next turns to collect resources for building roads toward node 13 or node 32/33 to improve my resource diversity. My next build should be a road toward potential settlement locations, particularly aiming for the wood port at nodes 35/36.
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 31 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Play the Knight card to move the robber off my ore production tile and place it on the 🌾8 wheat hex to disrupt RED's strongest production. Then use my next turns to collect resources for building roads toward node 13 or node 32/33 to improve my resource diversity. My next build should be a road toward potential settlement locations, particularly aiming for the wood port at nodes 35/36.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1) 🔍              🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3944 chars)
Updated plan: Move the robber to the 🌾8 wheat hex to disrupt RED's strongest production, which affects two of their settlements. Next, focus on collecting resources for roads toward node 13 or nodes 32/33 to improve resource diversity. Aim to build toward the wood port at nodes 35/36 to improve my trading position.
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 35 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Move the robber to the 🌾8 wheat hex to disrupt RED's strongest production, which affects two of their settlements. Next, focus on collecting resources for roads toward node 13 or nodes 32/33 to improve resource diversity. Aim to build toward the wood port at nodes 35/36 to improve my trading position.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 4 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3867 chars)
Updated plan: Move the robber to the 🌲8 wood hex to disrupt RED's strong wood production at node 29. Continue focusing on collecting resources for roads toward node 13 or nodes 32/33 to improve resource diversity. Still aim to build toward the wood port at nodes 35/36 for better trading options.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 35 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Move the robber to the 🌲8 wood hex to disrupt RED's strong wood production at node 29. Continue focusing on collecting resources for roads toward node 13 or nodes 32/33 to improve resource diversity. Still aim to build toward the wood port at nodes 35/36 for better trading options.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 4 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3332 chars)
Updated plan: Trade 4 sheep for 1 wood to build a road this turn, continuing toward the wood port at nodes 35/36. Next, focus on collecting resources for a settlement at either node 13 or node 32/33 to diversify my resource collection.
LLM chose action 3: Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
TURN 35 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade 4 sheep for 1 wood to build a road this turn, continuing toward the wood port at nodes 35/36. Next, focus on collecting resources for a settlement at either node 13 or node 32/33 to diversify my resource collection.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3460 chars)
Updated plan: Continue building toward the wood port at nodes 35/36 by building the road at edge (34, 35). Once I reach the port, this will help me trade sheep (which I produce well) for wood at a 2:1 ratio. After securing the port, I'll look to build a settlement at node 35 or node 13 to improve my resource diversity.
LLM chose action 2: Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue building toward the wood port at nodes 35/36 by building the road at edge (34, 35). Once I reach the port, this will help me trade sheep (which I produce well) for wood at a 2:1 ratio. After securing the port, I'll look to build a settlement at node 35 or node 13 to improve my resource diversity.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (28, 29), (29, 28), (12, 13), (13, 12), (14, 15), (15, 14)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13), (34, 35), (35, 34)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3565 chars)
Updated plan: Continue with building the road to the wood port at edge (35, 36). Next, focus on gathering resources to build a settlement at node 36 to secure the wood port. This will give me a 2:1 trading ratio for sheep (which I produce well). After securing this port, look to expand toward node 13 to improve resource diversity or node 23 for the wheat hex.
LLM chose action 2: Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with building the road to the wood port at edge (35, 36). Next, focus on gathering resources to build a settlement at node 36 to secure the wood port. This will give me a 2:1 trading ratio for sheep (which I produce well). After securing this port, look to expand toward node 13 to improve resource diversity or node 23 for the wheat hex.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13), (34, 35), (35, 34), (35, 36), (36, 35)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3363 chars)
Updated plan: Since I already have a road at edge 35-36, my next step is to build a settlement at node 36 to secure the wood port. I need brick, wood, wheat and sheep for this. I should trade my ore for either brick or wood as my first resource acquisition.
LLM chose action 3: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 41 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Since I already have a road at edge 35-36, my next step is to build a settlement at node 36 to secure the wood port. I need brick, wood, wheat and sheep for this. I should trade my ore for either brick or wood as my first resource acquisition.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13), (34, 35), (35, 34), (35, 36), (36, 35)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3787 chars)
Updated plan: Build a settlement at node 36 to secure the wood port. I need wood, sheep and wheat (already have brick). After placing the robber, focus on trading for these resources to complete my settlement. Once the wood port is secured, I can leverage 2:1 wood trades to gain other resources more efficiently.
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build a settlement at node 36 to secure the wood port. I need wood, sheep and wheat (already have brick). After placing the robber, focus on trading for these resources to complete my settlement. Once the wood port is secured, I can leverage 2:1 wood trades to gain other resources more efficiently.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0) 🔍              🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (9, 10), (10, 9), (13, 34), (34, 13), (34, 35), (35, 34), (35, 36), (36, 35)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3565 chars)
Updated plan: Build road from node 36 to 37 now. Continue collecting resources (need sheep and wheat) to build a settlement at node 36 to secure the wood port. After securing the wood port, use the 2:1 wood trading to accelerate resource acquisition.
LLM chose action 6: Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 55 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road from node 36 to 37 now. Continue collecting resources (need sheep and wheat) to build a settlement at node 36 to secure the wood port. After securing the wood port, use the 2:1 wood trading to accelerate resource acquisition.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0) 🔍              🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3241 chars)
Updated plan: Trade my ORE for BRICK to build a road toward the wood port. Next turn, aim to get WOOD to complete the road. Then focus on gathering SHEEP and WHEAT to build the settlement at node 36 to secure the wood port.
LLM chose action 3: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 69 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Trade my ORE for BRICK to build a road toward the wood port. Next turn, aim to get WOOD to complete the road. Then focus on gathering SHEEP and WHEAT to build the settlement at node 36 to secure the wood port.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0) 🔍              🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3772 chars)
Updated plan: Move robber to WOOD 8 hex to block RED's production and hopefully steal WOOD. Continue with the plan to build toward the wood port, focusing on gathering WOOD to complete the road, then gather SHEEP and WHEAT for a settlement at node 36.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 69 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Move robber to WOOD 8 hex to block RED's production and hopefully steal WOOD. Continue with the plan to build toward the wood port, focusing on gathering WOOD to complete the road, then gather SHEEP and WHEAT for a settlement at node 36.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3529 chars)
Updated plan: Continue building roads toward the Wood port (2:1) at nodes 35-36. Build the next road at edge 37-38 now, then work toward a settlement at node 36. This will improve Wood access and add another settlement for 1 VP. Long term, work toward city upgrades with my strong Ore production.
LLM chose action 2: Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 73 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue building roads toward the Wood port (2:1) at nodes 35-36. Build the next road at edge 37-38 now, then work toward a settlement at node 36. This will improve Wood access and add another settlement for 1 VP. Long term, work toward city upgrades with my strong Ore production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3766 chars)
Updated plan: Move robber to the 🌾8 hex at (-1, 0, 1) to block RED's triple wheat production. Continue building roads toward the Wood port (2:1) at nodes 35-36. Next road at edge 37-38, then work toward a settlement at node 36. Focus on building cities with my strong Ore production to catch up with RED's VP count.
LLM chose action 3: Move robber to (-1, 0, 1)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 83 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Move robber to the 🌾8 hex at (-1, 0, 1) to block RED's triple wheat production. Continue building roads toward the Wood port (2:1) at nodes 35-36. Next road at edge 37-38, then work toward a settlement at node 36. Focus on building cities with my strong Ore production to catch up with RED's VP count.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4044 chars)
Updated plan: Block RED's most productive hex (🌲8) to slow their advancement while continuing to build roads toward the Wood port (2:1). Next road at edge 37-38, then work toward a settlement at node 36. Focus on building cities with my Ore production to catch up with RED's VP count.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 83 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's most productive hex (🌲8) to slow their advancement while continuing to build roads toward the Wood port (2:1). Next road at edge 37-38, then work toward a settlement at node 36. Focus on building cities with my Ore production to catch up with RED's VP count.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3403 chars)
Updated plan: Continue with my road-building strategy toward the Wood port (2:1). Trade for BRICK now to build my next road at edge 37-38, then continue working toward a settlement at node 36. After establishing that settlement, I'll focus on upgrading to cities with my ORE production to catch up with RED.
LLM chose action 2: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
TURN 83 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with my road-building strategy toward the Wood port (2:1). Trade for BRICK now to build my next road at edge 37-38, then continue working toward a settlement at node 36. After establishing that settlement, I'll focus on upgrading to cities with my ORE production to catch up with RED.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3680 chars)
Updated plan: Continue road-building toward the Wood port (2:1). Build road at edge (14, 37) now, then save resources for the next road toward node 36. After establishing a settlement at node 36, I'll use the Wood port to help get resources for city upgrades. I need to accelerate my VP acquisition to catch up to RED.
LLM chose action 7: Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 85 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue road-building toward the Wood port (2:1). Build road at edge (14, 37) now, then save resources for the next road toward node 36. After establishing a settlement at node 36, I'll use the Wood port to help get resources for city upgrades. I need to accelerate my VP acquisition to catch up to RED.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 20 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3415 chars)
Updated plan: Trade my 4 ORE for 1 BRICK to build a road at edge (14, 37). This advances me toward the Wood port (2:1). Once I reach and build at node 36, I'll have better trading capabilities for wood. I need to accelerate my progress as RED is close to winning at 8 VP.
LLM chose action 3: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 93 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade my 4 ORE for 1 BRICK to build a road at edge (14, 37). This advances me toward the Wood port (2:1). Once I reach and build at node 36, I'll have better trading capabilities for wood. I need to accelerate my progress as RED is close to winning at 8 VP.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1) 🔍             🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 26 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 13 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3383 chars)
Updated plan: Trade my 4 SHEEP for 1 BRICK to build a road at edge (14, 37). This advances me toward the Wood port (2:1). Once I reach and build at node 36, I'll have better trading capabilities for wood. I need to accelerate my progress as RED is close to winning at 8 VP.
LLM chose action 2: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
TURN 93 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Trade my 4 SHEEP for 1 BRICK to build a road at edge (14, 37). This advances me toward the Wood port (2:1). Once I reach and build at node 36, I'll have better trading capabilities for wood. I need to accelerate my progress as RED is close to winning at 8 VP.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1) 🔍             🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 26 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 13 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3575 chars)
Updated plan: Continue building roads toward the Wood port (2:1) at node 36. After building this road at edge (33, 34), I'll need to collect more resources to build roads at edges connecting to nodes 13 and then 35/36. Once I reach and build at node 36, I'll have better trading capabilities for wood. I also need to consider building more settlements for additional victory points and resource production, as RED is close to winning with 8 VP.
LLM chose action 6: Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 101 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue building roads toward the Wood port (2:1) at node 36. After building this road at edge (33, 34), I'll need to collect more resources to build roads at edges connecting to nodes 13 and then 35/36. Once I reach and build at node 36, I'll have better trading capabilities for wood. I also need to consider building more settlements for additional victory points and resource production, as RED is close to winning with 8 VP.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1) 🔍             🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🐑11[⭐], 🌲4[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 28 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 14 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4279 chars)
Updated plan: Place the robber on the Wood 8 hex at (0,-2,2) to block RED's wood production. This will slow RED's progress while I continue building roads toward the Wood port at node 36. I'll need to focus on collecting brick and wood for my road-building strategy.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 105 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place the robber on the Wood 8 hex at (0,-2,2) to block RED's wood production. This will slow RED's progress while I continue building roads toward the Wood port at node 36. I'll need to focus on collecting brick and wood for my road-building strategy.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2) 🔍               ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🐑11[⭐], 🌲4[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4101 chars)
Updated plan: Block RED's wheat production with the robber on (-1,0,1) and continue building roads toward the Wood port at nodes 35,36. With my current 4 sheep and 3 ore, I'll aim to trade for brick/wood at the general port or through future trades to continue my road-building strategy. Blocking RED's wheat production is critical to slow their progress while I catch up.
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
TURN 105 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's wheat production with the robber on (-1,0,1) and continue building roads toward the Wood port at nodes 35,36. With my current 4 sheep and 3 ore, I'll aim to trade for brick/wood at the general port or through future trades to continue my road-building strategy. Blocking RED's wheat production is critical to slow their progress while I catch up.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🐑11[⭐], 🌲4[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 5 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3540 chars)
Updated plan: Continue blocking RED's wheat production with the robber. Save my sheep and ore resources for now. Next turn, depending on what I roll, I'll aim to trade more efficiently at a port or with other players to get wood and brick for road building toward the Wood port at nodes 35,36. I need to focus on expanding to new resource hexes quickly.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 109 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue blocking RED's wheat production with the robber. Save my sheep and ore resources for now. Next turn, depending on what I roll, I'll aim to trade more efficiently at a port or with other players to get wood and brick for road building toward the Wood port at nodes 35,36. I need to focus on expanding to new resource hexes quickly.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1)                 🌾6 (0, 0, 0) 🔍                🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🐑11[⭐], 🌲4[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4207 chars)
Updated plan: Block RED's wheat production at (-1,0,1) to prevent them from reaching 10 VP. Continue saving my sheep and ore. Next turn I'll need to focus on building roads toward the wood port at nodes 35,36 if I can acquire the necessary resources through trades or production.
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 111 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's wheat production at (-1,0,1) to prevent them from reaching 10 VP. Continue saving my sheep and ore. Next turn I'll need to focus on building roads toward the wood port at nodes 35,36 if I can acquire the necessary resources through trades or production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲8 (0, -2, 2)                 ⛏️9 (1, -2, 1)                🌲4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲2 (-1, -1, 2)                ⛏️12 (0, -1, 1)               🐑11 (1, -1, 0)                🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑6 (-2, 0, 2)                 🌾8 (-1, 0, 1) 🔍               🌾6 (0, 0, 0)                  🐑11 (1, 0, -1)                🌾3 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱4 (-2, 1, 1)                 🐑3 (-1, 1, 0)                 🏜️- (0, 1, -1)                ⛏️5 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱9 (-2, 2, 0)                 🌲10 (-1, 2, -1)               🌾10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 14 (produces: 🌾8[⭐⭐⭐], 🐑6[⭐⭐⭐], 🧱4[⭐])
- 🔴 RED: 🏠 at node 29 (produces: ⛏️9[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 12 (produces: ⛏️12, 🌾8[⭐⭐⭐], 🌲2)
- 🔴 RED: 🏠 at node 17 (produces: 🐑3[⭐], 🧱4[⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 21 (produces: 🌲10[⭐], 🌾10[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🐑11[⭐], 🌲4[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 9 (produces: 🐑11[⭐], ⛏️12, ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 34 (produces: 🌲2, 🐑6[⭐⭐⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🧱 BRICK Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 ⛏️ ORE Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3447 chars)
Updated plan: Continue blocking RED's wheat production. Save resources for development cards (knights) to contest largest army or build roads toward the 2:1 wood port at nodes 35,36. I need to focus on disrupting RED's progress while building toward 3-4 more VP through settlements and potentially longest road.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │   116 │     10 │       2 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   2.00 │        2.00 │       0.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     319.00 │    116.00 │ 666.534 secs  
            ╵           ╵               
